TOWERBACK 生物兵器

"TOWERBACK 生物兵器" is the first project that I have done using real-time rendering workflows. I found this amazing character animation by Nishant Greene, as a huge Kaiju-cinema fan I knew I had to light this shot!

For this project I also wanted to push the stylized lighting a bit further, trying to create a lighting scenario similar to a shot from the film "Teenage Mutant Ninja Turtles: Mutant Mayhem" . Since the animation was longer than the usual frame range I have been working with I decided that Unreal Engine and Lumen would be my tools of choice for rendering. Due to the increasing popularity of real-time technologies in different studios across industries I was really eager to try and learn how to incorporate those workflows to my tool-kit for lighting and rendering. Since the primary focus of my portfolio gravitates more towards serialized / feature animation, I chose to aim for a more "cinematic" approach with certain creative choices that would allow me to have a result similar to other render engines. In the end I rendered out a multi channel EXR file that had different Arbitrary Output Variables (AOVs) that contain different types of data/information which were used for compositing inside Nuke.

After working for a long time using more conventional path-tracers, switching to a real-time rendering solution was really fun and interesting learning experience!

Teenage Mutant Ninja Turtles: Mutant Mayhem (2023)

Teenage Mutant Ninja Turtles: Mutant Mayhem (2023)

Nuke Script

Nuke Script